![]() ![]() Lots of sites show how to install simple web servers on a PC to test WebXR on a PC. ![]() That's different from getting a Quest to connect to a computer that requires SteamVR and the Oculus app running viewer the streamer and/or an Oculus Link of some sort. In such a test you'd be emulating what average people will be doing - visiting a website to view WebXR pages. Then your Quest could connect to the PC over the same network and view the WebXR pages running on the PC. If nothing works for you, one option would be to develop on the PC and add a web server to host the files. I'd have to test WebXR running via Virtual Desktop via Quest to see if that works. For example, it's a lot easier to add a 360 video to a WebXR page. I’m not saying it’s worth 1,500 to everyone, but the lenses in the Quest Pro are incredible. Apparently it can display those new WebXR Layers. Walking Dead Saints and Sinners Retribution current state. However I can view them natively if I launch them using the Quest 2's web browser. But on my computer, none of my PC browsers can display those yet regardless of flags I might set. Here are examples showing some of the newer WebXR Layers API features such as projection layers and Media Layers. You might connect the Quest using one of those methods and visit a site like or this Within site to see if WebXR works. But it does work on many sites using Oculus Link or Oculus Airlink. I don't remember using Virtual Desktop from the Quest to view WebXR pages. Some old WebVR sites are just beginning to work again after they switched to WebXR. WebXR even on a PC may not work these days depending on the site. ![]()
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